NET ART
TECHNOLANDSCAPES OF THE FUTURE
The focus of this project is the issue of plastic and other artificial components produced by humans, which have now become part of the DNA of various living bodies in nature due to their large-scale disposal. "Microplastics travel through the atmosphere, journeying thousands of kilometers in the ethereal element that once carried pollen: they end up in the stomachs of fish, in the intestines of our pets, in the cells of our fetuses." (Borisonik, H & Aracil, A. 2023). They are found in the air we breathe and the water we drink, not just affecting our species, but all living organisms.
A plastic bottle takes over 500 years to decompose, and there is more plastic than humans on the planet. Humanity's technological advances no longer just surround us; they now physically shape us. Everything we consume molds our corporeality. Earth is a vast body that we continuously feed with waste and substances, and it cannot break down, affecting all life forms that inhabit it.
From this premise, the project poses the question: What would happen if bodies began to mutate and develop technological prosthetics? Technology is understood here as the technical developments of humanity, not merely chips and metals.
To explore this, a technolandscape of a hypothetical future was created, in which animal, plant, and fungi species transform into chimeras, a new species blending their original forms with everyday human-made objects composed of materials indigestible to the Earth. The objects used were mostly short-lived but slow to decompose, such as plastic bottles, nylon clothing, light bulbs, chewing gum, cans, tires, plastic tubes, bags, and cigarette butts.
To create the landscape, Spatial was chosen as an immersive tool, allowing users to navigate and explore the environment from different angles and experience its various biomes and species.
3D models were used for the plants, fungi, planet and artificial objects to enhance the visual experience. For the animals, a hybrid approach was taken: mutated species were generated using AI imagery to achieve a more organic blend of components, while original species were modeled in 3D to attract attention. To add movement, the AI-generated creatures were further processed through another AI tool that animates still images.
The landscape was initially built in Unity, a 3D modeling software that supports easy export and compatibility with Spatial.io
AI QIMERAS
TREETURES
Creatures of the forest made with Comfy UI in 2023
Positive prompt:
“Cute forest creature with deep eyes and pointy ears, pointy nose, terraforming, looking to camera. Alien flora, Miki Asai Macro photography, close-up, hyper detailed, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski detailed face, detailed skin, exotic flowers, glowing crystals, surrounded by tiny mushrooms”
Negative prompt:
“bad hands, hands, ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, extra fingers, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft, text, logo, fur”
THE HIKE